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Old Jul 17, 2008, 03:15 AM // 03:15   #1
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Default Healing monk build for AB

Hi guys, I am trying out monk now. Because I loved And I mean I LOVED to heal with my ritualist...Then I found out monk made all the things I loved about Ritualist (In PVP, cuz in pvp i love spirit spam) were made much easier by monks. So Now I need a healing build for AB mostly That involves Healing Breeze or a skill that does something along the lines of it. I have no idea why Every single build I look for on pvxwiki does not use healing breeze I am basically looking for a standard heal/protect allies monk. I want to be a healer and perhaps a bit of damage preventer. Here is the build I was looking at earlier to use.

http://www.pvxwiki.com/wiki/Build:Mo...%27s_Boon_Monk

I really like this build, Because it has a lot of healing potential mana conservation and a bit of ally support. The one problem I do see with it is The patient spirit and dismiss condition combo. It would work, If it didn't only give me 2 seconds to react in order to remove the hex In AB You as a monk are always getting attacked, So a fair share of your heals goes to yourself. And maybe 1 other ally. there is no way you can keep all 4 people alive if you are getting attacked by 2 enemies.

Any ways some 1 in my guild just told me monk does not work well in AB because it is always the first target..and that i'm better off healing in AB with my rit where they don't notice my healing for a while. I still wanna give AB monk a try though. Its the best healer in game right? So It should have some benefits to counter all of that attention.
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Old Jul 17, 2008, 03:39 AM // 03:39   #2
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Quote:
Originally Posted by Alazardragoon
Hi guys, I am trying out monk now. Because I loved And I mean I LOVED to heal with my ritualist...Then I found out monk made all the things I loved about Ritualist (In PVP, cuz in pvp i love spirit spam) were made much easier by monks. So Now I need a healing build for AB mostly That involves Healing Breeze or a skill that does something along the lines of it. I have no idea why Every single build I look for on pvxwiki does not use healing breeze I am basically looking for a standard heal/protect allies monk. I want to be a healer and perhaps a bit of damage preventer. Here is the build I was looking at earlier to use.

http://www.pvxwiki.com/wiki/Build:Mo...%27s_Boon_Monk

I really like this build, Because it has a lot of healing potential mana conservation and a bit of ally support. The one problem I do see with it is The patient spirit and dismiss condition combo. It would work, If it didn't only give me 2 seconds to react in order to remove the hex In AB You as a monk are always getting attacked, So a fair share of your heals goes to yourself. And maybe 1 other ally. there is no way you can keep all 4 people alive if you are getting attacked by 2 enemies.

Any ways some 1 in my guild just told me monk does not work well in AB because it is always the first target..and that i'm better off healing in AB with my rit where they don't notice my healing for a while. I still wanna give AB monk a try though. Its the best healer in game right? So It should have some benefits to counter all of that attention.

for 1 healing breeze sucks and thats why you dont see it in any builds, its 10E cost is to much for what it does. As for healers boon, that also is bad if you want to do a 4 man party "RA,TA AB and FA" Woh works much better than HB for what your trying to do.

As for a build

[build=OwAT04XCzRjMTEI1jNdN5uCAAA]
you can trade RoF for Patient spirit if you want but i feel much stronger as a pvp monk with rof
and for the 8th spot pick 1 of the following [GoLE][shield bash][hex breaker][channeling][return][dark escape][smoke powder defense]

A friend from a old guild asked me if id help him become a better monk and after a few hrs after helping him with build weps a etc he went to go AB with his friends, few mins later he tells me he was able to keep his party members up with 3 sins on him with the build, you cant do that with the HB build cause the only prot you have is PS and you need guardian or SoA as well as PS to pull off the keeping any 1 when your getting attacked imo "yes i know there's more ways but trying to stay basic"

Remember to watch the battle not the bars. Just popping off random skills when you see the bars move does not work, you need to know whats going on to monk well.

Your friend is WRONG. Yes its best to attack the monk 1st but most people dont even know what a monk is in AB, it seems i dont get attacked that much or at all. Even if you do get attacked not that bad and its not going to keep you form healing any 1, so by no means is it that a reason not to have a monk in AB. Having a monk in AB will make your team win more for sure, you team will be able to cap much faster and kill other groups faster with a monk

Last edited by JDRyder; Jul 17, 2008 at 03:45 AM // 03:45..
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Old Jul 17, 2008, 04:35 AM // 04:35   #3
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Quote:
Originally Posted by Alazardragoon
Any ways some 1 in my guild just told me monk does not work well in AB because it is always the first target..and that i'm better off healing in AB with my rit where they don't notice my healing for a while. I still wanna give AB monk a try though. Its the best healer in game right? So It should have some benefits to counter all of that attention.
I hate on other monks more than the 'sins in my team hate on enemy monks. I don't know why, but most people in AB don't seem to be able to spot monks - so if I see one I just ping until someone gets the point. I don't know how rit works in AB - and as mentioned, grab WoH. If people really do decide to hate on you, you can heal yourself.

And why focus only on your primary attribute when you can use your secondary? I think you have to find an effective build that works for you and keep trying to improve it, because playstyle is playstyle and bars that are effective for one person may not be as effective for you if you're not comfortable with them. Advice is good, but you have to be comfortable with what you're playing with and know what it does.

If you liked Rit, and you're more familiar with what Rit does, maybe you could start with an Mo/Rt instead? You can always improve it and change to Mo/A, Mo/W, Mo/Me etc. - everyone has to start somewhere.

EDIT: I monk on the assumption that everything hates the monk - regardless of whether this is in PvE or AB. It helps to keep me on my toes.

Last edited by glacialphoenix; Jul 17, 2008 at 04:39 AM // 04:39..
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Old Jul 17, 2008, 04:49 AM // 04:49   #4
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Yea, JDRyder is right. Breeze sucks. His bar is a pretty solid basic bar with a good variety of defensive skills for yourself. I prefer a zb based bar for ab. It is easier on the energy I think and in AB healing alot of people(if you are nice and heal outside your 4 man team) for long periods of time can/most likely will be necessary. Since I don't know how to do the whole skill icon thing I will just type out a basic zb bar I run

Zealous Benediction,Reversal of Fortune,Mend Condition,Mending Touch,Shield of Absorption,Spirit Bond,Holy Veil,Return

This bar has a lot of optionals. You can take out mend condition/touch for Dismiss Condition and Guardian or another defensive skill like Dark Escape. Spirit Bond can be switched for Protective Spirit.

My reasons for having the bar I do. I love running mend cond and touch cause mend condition has such a nice recharge and a decent heal. Touch solves self condition removal and removes two conditions so it makes those lamer WS r/d's useless. Spirit Bond is just so much 1337er then Protective Spirit. Yes Prot Spirit lowers damage taken to 10%. However smart people are going to have high health. Frontliners are gonna be around 600+ along with casters averaging in around 500-550 and monks well some monks prefer health some energy. I run 650 health on my monk and 35 energy on my spear/shield set. The one I just stand around in and will cast just average stuff. Then my 40/40 I cast SoA and ZB(if under pressure from rupter) in. Since people in AB generally run gank sins and crappy "solo spikers" or whatever you want to call them will usually hit for over 60 damage. Like crappy SP sins. It also works nicely at the ele shrine. However Spirit Bond is a little harder to use then Prot Spirit. Since Prot Spirit will lower all damage to 10% and Spirit Bond only triggers on certain damage. You need to be a smart monk/player and realize when you want to burn 10 energy. However when you get good at it Spirit Bond will save lives.

When running a WoH bar I agree with ryder. I like RoF as a nice little prot to negate some damage and heal for a bit. Patient Spirit is a little to iffy. They take some damage you cast Patient they take some more and die before two seconds is up. Then they bitch at you.

Just remember divine favor is your friend. While RoF is a soft prot. Don't randomly spam it on players before they take damage. Let them get hit then cast it(divine favor will heal) then they get healed again. It is a small heal and a little bigger(not much bigger) heal for 5 energy.

Positioning is key playing a monk. Don't let people pull you in to far. Thats when you die and teammates die. If they overextend to the point you have to go past your mid-liners then they are probably to far.

Don't waste energy. Not as easy to do when playing a prot bar. However when playing a heal bar. Exspecially a HB bar players over heal. It is a waste to heal someone for 500 health when they took 5 damage. Red bars need to be high but not always 100% full. Particularly when there is like 1 enemy left and all 3 teammates have like 20 damage to them. Don't heal all of them. If someone is going to die and they are way out there and you need to rush over and hope you get a fast cast on your WoH to heal him. A failure to cast the spell resulting in a loss of 5e is not something any monk can afford. If they are bieng trained by 8 sins and your guardian is on them with soa. It may just not be enough try to save him but remember to conserve energy for when they come attack you or another teammate.

Learn how to kite and pre-kite. Tab through enemies to see if there are any mesmers or rangers that could be fatal to you. Watching your enemies can save your life. Don't just stare at the party window the whole match. If you see a warrior running at you start to back up make him over extend. Make sure you never run with your back to him. KITE KITE KITE KITE KITE!!!

Learn how to see incoming quarter-knocks and quarter-rupts. A warrior uses death charge and you what? Immediatly start to run away? Wait 1 second(just one) they are going to use bulls strike dis blow something to knock you down anything. It is known as a quarter-knock. I don't think there are many warriors in AB that can do that though effectively atleast. A quarter-rupt is rupting a quarter cast spell. Like RoF(i think thats a 1/4 sec cast but not 100%). If a ranger or mesmer can read you that well to know when you are gonna cast a 1/4 cast then you need to be less predictable. OR they are throwing up random rupts and got luck(more common for ab+ra).

I am sure there is more that I could say about how to monk effectively but its liek 1 am and the screen is turning blurry from lack of sleep. I touched on alot of different things but I only touched on the basics of them all. There are tons of greats guides devoted to just how to quarter-knocking read them see how they are done and watch high end gvg so you will know how to see them coming. There are things on wiki to define any words I used if I didn't describe them well enough go read them on wiki.

I tried to space things out according to subjects and such. Some might have run together so sorry if this turns into a wall of text.

I read through ti really fast and I mentioned that I did it. But didn't really touch on the topic

Weapon sets. Average Weapon sets is a spear/shield with +5e+30health/+30health+10%(vs all damage). Then maybe a spear shield with same mods except a 20% enchant on spear. I also make this set my low e set and run the -5e mod. Then a 40/40 set. Then a high energy set. Swap between them alot. Stay in your +5e spear/shield while just random casting. When you want to cast something like soa switch to enchant mod or 40/40( I prefer going into the 40/40 because the recharge is so nice). Thenn when casting say Spirit Bond switch to enchanting set. When there are e-denial mesmers stay on your low e set and switch to 40/40 or high set to cast and immediatly switch back. Hiding your energy is just another defense vs enemies. When you are low on energy then obviously you switch to your high set. When running zb try to never let your energy below 10. That way you can use zb when the teammate gets below 50%.

Alrite last suggestion. I don't know how you feel about texmods. However the texmod Metas_UI_1.6 helps a lot to let you see where the 50% line is on the health bar. Particularly helpful when running zb(and are new to it) so you always get your e return back.

Last edited by Songbringer; Jul 17, 2008 at 05:02 AM // 05:02..
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Old Jul 17, 2008, 04:57 AM // 04:57   #5
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Quote:
Originally Posted by Songbringer
Exspecially a HB bar players over heal. It is a waste to heal someone for 500 health when they took 5 damage.
I would like to add that casting HB is 1. 5e that you might be able to better expend somewhere else - 2. What happens when it gets shattered, since you're relying on it for a big heal?
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Old Jul 17, 2008, 05:10 AM // 05:10   #6
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how to win AB

[Word of Healing][Patient Spirit][Dismiss Condition][Protective Spirit][Shield of Absorption][Remove Hex][Sprint][Guardian]

[Draw Conditions] + [Mending Touch] for dismiss+soa

[Disciplined Stance]

[Return] + [Dark Escape] etc etc

Healer's Boon as a solo monk, especially in AB, is stupid. the main reason for HB is to push out EXTREMELY huge heals for the sac of prot (which comes from other sources / isn't needed depending on the situation).

for a 4 man party, woh and patient are all powerheals you need.
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Old Jul 17, 2008, 05:12 AM // 05:12   #7
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What I Usaully run is:
[reversal of fortune][Dismiss condition][guardian][signet of rejuvenation][word of healing][protective spirit][holy veil][spotless mind]
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Old Jul 17, 2008, 05:25 AM // 05:25   #8
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Quote:
Originally Posted by Songbringer
long quote
I agree with almost all of this,

with PS you can per prot yourself and be in god mode for 20 secs with SB only 10ish. SB is better for sins but so is guardian, PS is a little more flexible imo but SB is still a good skill.

Rof is not a heal, Rof is a 1/4sec cast can be use when you dont have time to get off that 1sec cast like ZB or Woh. Spamming it will really hurt your energy. If the ally has about 90% HP "and is not getting hit" it does not mean Rof or heal him, it means you dont have to do any thing and you can save energy.

turning your back and running is fine if you run in a circle about half the size of your agro bubble Wars/sins/dervs/rangers cant get to you, If they speed up they still will only do 25% or less damage to you, you just have to watch if they start cutting in to your turn, just turn the other way a little and they will not even hit u. This tactics works very well in AB cause most wars dont take BS and most of them are "lesser skilled" as players and dont know how to counter it.

If you see a sin, war, eles or derv shadow steping to you, just PS or SB yourself as fast as you can and you will not die.

and you forget the prot staff "needed and most used imo"

Last edited by JDRyder; Jul 17, 2008 at 05:33 AM // 05:33..
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Old Jul 17, 2008, 07:58 AM // 07:58   #9
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HB monks fail in AB. You don't need the mass party heal, and they've no defence whatsoever - even the lamest assassin will tear you to bloody, holy-flavoured shreds.

Quote:
Originally Posted by moko
how to win AB

[Word of Healing][Patient Spirit][Dismiss Condition][Protective Spirit][Shield of Absorption][Remove Hex][Sprint][Guardian]
This. WoH iz gud.

as iz zb...

[build prof=Mo/R name="NS ZB" box prot=12+1+1 div=10+1 wil=8 desc="Weapon 1: Manly beard{br}Weapon 2: Balls of steel{br}Weapon 3: Sundering recurve bow"][zealous benediction][reversal of fortune][guardian][mend condition][mending touch][shielding hands][holy veil][natural stride][/build]

You can use [distracting [email protected]] if you're awesome, too.
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Old Jul 17, 2008, 10:30 AM // 10:30   #10
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Quote:
Originally Posted by Stormlord Alex
[build prof=Mo/R name="NS ZB" box prot=12+1+1 div=10+1 wil=8 desc="Weapon 1: Manly beard{br}Weapon 2: Balls of steel{br}Weapon 3: Sundering recurve bow"][zealous benediction][reversal of fortune][guardian][mend condition][mending touch][shielding hands][holy veil][natural stride][/build]

You can use [distracting [email protected]] if you're awesome, too.
Please refer to Dei Victorae vs Hobby Horse for good Mo/R bar.

The best way to relieve monk pressure is to score kills on the enemy team. The best way to score kills is to dshot their WoH. Plus, if you're shamed, you can still dshot an enemy combo.
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